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Blackguards 2 takate12/12/2023 ![]() Beginners might be a little overwhelmed, but if you've spent any time playing turn-based games of this ilk, it won't take you long to get up to speed.īesides the cosmetic alterations, there are some very important changes. The information offered is succinct and to the point. Instead the game tells us most of what we need to know gradually via boxes full of information, introduced during a gentle prologue that gives the player time to adjust. The surface layer has been simplified, it's not as cumbersome, and the annoying tutorial has been omitted. The changes in the game are only for ease of use and are thus more than welcome. Not that Blackguards 2 wants to be a shallower experience than its predecessor. They haven't removed anything, they've just processed it differently. In addition, the new data also summarises what had been reported separately in the first game. This creates a much better understanding of how the character is set up and what strengths and weaknesses they might have. Eight remain, such as damage and initiative, then there are two more for the regeneration of astral energy and the newly introduced stamina, as well as the individual resistance values. The typical basic values are now merged so that, for example, they are now easier to grasp. And even though they no longer stoically follow the rules of The Dark Eye, the character and personality of a classic role-playing game has remained, and with it the challenging difficulty. For every problem with the first offering, the team has found an elegant new solution. Nevertheless, Blackguards 2 plays very differently. The reason for the quick turnaround, however, is not because the studio wanted to cash in quick, but rather because so much has endured, from the overall presentation to the engine that drives the game. Ideas offered have been worked into this sequel, which has been made in just one year. On top of that the team has always strived to be closer to the community, and was open to suggestions and improvements. Financially, the project was profitable and despite mixed reviews it was clear to see where it could go in the future. And although the strategy role-playing game had many rough edges, it worked in the end. It was a risk, especially as the studio were working in a completely new genre. Blackguards was the largest project in Daedalic's history.
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